Brian Kennish was the first support engineer at Google when the AdWords API was launched and is now a developer advocate working on Google Wave and Chrome. Before Google, he wrote ad servers for DoubleClick.
Agile development teams need to be able to provide estimates for User Stories in reasonable amounts of time. Estimation sessions sometimes become lengthy because team members want to delve into the details of each story before they are comfortable enough to "commit" to a numeric estimate.<br/><br/>
The Team Estimation Game offers a collaborative way for teams to quickly estimate user stories using relative story complexity. This isn't Planning Poker, but an alternative which can help teams get past a common stumbling block in estimation, namely attaching too much significance to the numbers.<br/><br/>
In this highly interactive workshop, attendees self-organize into teams of from 3 to 6 members each. After a brief description of the rules of the Game, each team is given a stack of pre-written story cards that represent the features of a fictitious software product. Their job is to collaboratively estimate all stories in the stack.<br/><br/>
After attending this session, participants will be able to use the techniques learned to estimate their own, actual user stories with their own teams.
Learn how to build a Wave robot from the ground up using Google App Engine, Java, and Eclipse. We'll walk through setting up your development environment, writing the extension, and deploying, troubleshooting, and packaging it. This session will be co-presented by Austin Chau, a Google developer-programs engineer on the Wave and YouTube teams.