Silicon Valley Code Camp : October 3rd and 4th 2015

Brian Schulman

About Brian

My path to engineer has been a strange one. I have a CS minor, but my degree was in Asian Studies, and I spent quite a lot of time abroad. I eventually moved out to California and enrolled in grad school, with the complete expectation of doing public policy work. My passion since childhood, however, has always been video-games. At the last moment, I withdrew from enrollment in grad school and decided to see if I could make a go of it.

I started out as an entry-level play-tester at the free to play games company, Kabam, before moving on to a technical QA Analyst role. After that, I moved on and moved up, taking QA Engineer, then Gameplay Engineer roles at KIXEYE, before moving on to a Senior Software Engineer role at FunPlus - both game companies. Now I'm at Matterport, building out some seriously futuristic tech with a team of incredibly proficient engineers.

As somebody that entered the tech industry through a non-standard channel, I am an advocate for continued, disciplined self instruction. Having benefited from so many resources online and shared across the community, it is only fair that I try to give back.

{speaker.firstName} {speaker.lastName}

Speaking Sessions

  • Beginning Unity Shaders

    2:45 PM Sunday   Room: S-160

    We'll start with what shaders are, how they work, the different varieties of shaders, and some cool effects that they make possible. Then, we'll cover shaders in Unity, from a graphics pipeline as well as engineering workflow standpoint.

    Finally, we'll actually write a shader together. Along the way, we'll touch on some math concepts as well.